A game made for Ludum Dare 34s 48 hour compo.
I reused the mini game engine I made for ludum dare 33 ( https://github.com/AlexMartinelle/PicoEngine )
The game turned out to be quite a lot of fun and easy to pick up. Hopefully I'll one day return to this project and make a mobile game out of it :-)
This was also proof that the Pico::Engine actually is reusable (other than Atelerix) an definitely something I should look in to cleaning up a bit more :-)
The game was written in Visual Studio 2015 Community Edition using C++. The graphics were made using Gimp, Blender, Wings3D and Milkshape3D The music and sound effects were made using bfxr, Audacity and LMMS.