Yet another Ludum Dare game jam game for the LD51 48 hours game compo.
The theme was "Every 10 seconds"
I spent a lot of the time focusing on getting an arcady Bubble Bobble kind of feel to the game
and ended up spending way too little time on the mechanics of the game.
The idea was that the little dragon was supposed burp bubbles every 10 seconds
but that turned out to be mostly annoying.
The game was built in VS code using C++ compiled to WebAssembly via Emscripten.
I never could get debugging to work which is really annoying when you have a 48h deadline...