JUGGERNAUT - a game made for Ludum Dare 50
The theme was "Delay the inevitable".
The idea was to make a schmup that goes faster and faster
and the player has to stall the ship to be able to accumulate
a better score.

Making the game required me to learn SDL and how to compile C++
code with Emcripten to WebAssembly.
On top of that I decided to try and get
reacquainted with VS Code.
All of which took up most of the first 12 hours

The game was unfortunately quite unbalanced.
The ship started of too slow and then got faster way too quick.
The music turned out allright though...