Alcindor the alchemist


A game I made for Ludum dare 45.

Written in C++ with SFML, it was a made to test how complicated building
a realtime updatable isometric level renderer would be without utilizing 3D support.

Turns out the devils in the details ;-)
But people who saw the game were at least quite impressed with the water affect :-)

https://ldjam.com/events/ludum-dare/45/alcindor-the-alchemist

Tools used: Visual Studio 2019 SFML Notepad++ GIMP Blender Wings Milkshape 3D bfxr LMMS Bandicam VirtualDub