A game I made for Ludum dare 45.
Written in C++ with SFML, it was a made to test how complicated
building
a realtime updatable isometric level renderer would be without
utilizing 3D support.
Turns out the devils in the details ;-)
But people who saw the game were at least quite impressed with
the water affect :-)
Tools used: Visual Studio 2019 SFML Notepad++ GIMP Blender Wings Milkshape 3D bfxr LMMS Bandicam VirtualDub