Powerup Puncher


Powerup Puncher

A game I made for Ludum dare 44. After failing to complete a port of Pico::Engine to Rust during the compo start I fell back to using SFML, since I really wanted to get something done this time.

The theme was "Your life is currency". Which worked pretty well with this game where you have to select powerup ahead of the the fighting rounds, but each powerup costs energy,

https://ldjam.com/events/ludum-dare/44/powerup-puncher

Tools used: Visual Studio 2017 SFML Notepad++ GIMP Blender Wings Milkshape 3D sfxr LMMS Bandicam VirtualDub